I finished my painting project the other week and packed my painting stuff away, so I suddenly became in desperate need of things to do instead of working. I started making a videogame about space.
The elevator pitch is Stellaris meets Mini Metro meets Cookie Clicker. Planets appear/are discovered, each with different amounts of resources and habitability, and you can build buildings on those planets to exploit those resources, and setup supply lines between planets to share those resources around. The goal of the game is to maximise your population, which means getting enough resources to high-habitability planets where your cities are. At the moment it looks like this: