This is one of a few blog posts adapted from my Dissertation project about Rotatris, a tetris-like game I made in Swift and SpriteKit. In Rotatris, players try to build “shells” of squares around a central rotating block. You can read my full written dissertation here.
This post is, similar to the last, an excerpt from my dissertation designed to give some idea of how I deal with challenges and design decisions. It’s a bit dry, I’m afraid, since it’s all in the fancy academic format designed to make it dry and unentertaining.