Excuse a fairly self-indulgent post, but I wanted to articulate the problems I’ve been having with Dishonored 2’s plot. (There will be spoilers for all Dishonored games.)
So, a summary of Dishonored 1’s plot: You’re the bodyguard to the Empress. She is killed by mysterious assassins, and her daughter Emily is kidnapped. You’re framed for the murder, but escape prison with the help of newfound occult powers and join up with a group of loyalists. You rescue Emily, and performing several political assassinations to place the loyalists in charge. As soon as this is done, they betray you, intending to rule by influencing the new empress. You survive, and track them down to find that, they have fallen into infighting: you remove the last of them and return Emily to power.
Aside from the occult powers you gain, it could be just about any spy movie or political thriller. It’s a simple story: the setting builds a deep connection to the magic and the supernatural, but on top of it, the plotline is relatively grounded. There’s no true villain, and the core theme is that all power -supernatural or not – corrupts.
The first thing that happens in Dishonored 2 is a witch launching a coup. Continue reading →